LabX has teamed up with scientists and gamers from around the globe in a slow Game Jam called Jamming the Curve. We believe games are uniquely suited to contribute towards prosocial pandemic behaviors by translating data into stories, dispelling misinformation or misconceptions, and demonstrating the relationship between individual behaviors and large-scale impacts, all in a form that is easily digestible by a broader public.
We had 51 entries from around the world that can be downloaded and played at itch.io
Read the LA Times article about the Jam!
CONGRATULATIONS TO THE WINNERS!
After the organizers’ screen for eligibility, submission will be scored by a panel of jurors based on:
- The topic of the submission and how well the topic adheres to the themes of Jamming the Curve.
- The accuracy and relevancy of the scientific information contained in the submission.
- The content, art, audio, and gameplay of the submission.
- Other factors as determined by the organizers.
The five highest scoring submissions that meet all submission eligibility criteria will be nominated as finalists. Full details of eligibility and judging criteria are available in the Terms & Conditions. You can also look at the Judging Rubric.
Five winning teams will each receive $1,000 cash and be showcased at the IndieCade Anywhere and Everywhere Festival. These winning teams will have the opportunity to further develop their idea to win a $20,000 game development grant. Prizes are being funded by LabX.