Jamming the Curve

Congratulations to the winner of the
$20,000 LabX Game Development Grant

We are working with the team at Devil’s Cider Games to help a ship full of space-faring cats deal with a mysterious disease outbreak!

LabX teamed up with scientists and gamers from around the globe in a slow Game Jam called Jamming the Curve. We believe games are uniquely suited to contribute towards prosocial pandemic behaviors by translating data into stories, dispelling misinformation or misconceptions, and demonstrating the relationship between individual behaviors and large-scale impacts, all in a form that is easily digestible by a broader public.

We had 51 entries from around the world that can be downloaded and played at itch.io  

Read the LA Times article about the Jam! 

Watch interviews and game demos with Jamming the Curve finalists.


Character Management
Winner: Cat Colony Crisis
Honorable Mention: Stay Safe
Honorable Mention: Flockdown
Games with a Compelling Protagonist
Winner: Lab Hero
Honorable Mention: Together
Honorable Mention: Nonessential
Games that Feature Prosocial Pandemic Behavior
Winner: Outbreak in Space
Honorable Mention: Reaching Out
Honorable Mention: The Covid Express
Simulation Style Games
Winner: Pandemanager
Honorable Mention: Corona Festival Manager
Honorable Mention: Outbreak
Classic Games (arcade style mechanics)
Winner: Everyday Hero
Honorable Mention: Smash the Curve
Honorable Mention: Mask Kid


After the organizers’ screened for eligibility, submission were scored by a panel of jurors based on:

  • The topic of the submission and how well the topic adheres to the themes of Jamming the Curve.
  • The accuracy and relevancy of the scientific information contained in the submission.
  • The content, art, audio, and gameplay of the submission.
  • Other factors as determined by the organizers.

The five highest scoring submissions that met all submission eligibility criteria were nominated as finalists. Full details of eligibility and judging criteria are available in the Terms & Conditions. You can also look at the Judging Rubric.


Five winning teams each received $1,000 cash and were showcased at the IndieCade Anywhere and Everywhere Festival. These winning teams had the opportunity to further develop their idea to win a $20,000 game development grant. Prizes funded by LabX.


Follow us on Twitter: https://twitter.com/labxNAS and use #JAMMINGTHECURVE for the latest news and updates.